Weekend update

This weekend I mainly worked on improvements to the way strands render and move. Strands now have different opacities at each point, which can change smoothly so that they appear to flow along their lengths. Instead of stopping instantly they slide and drip slightly after they land, and can fall off entirely if they move far enough. It still needs a lot of tweaking, but I think it already seems more realistic, and it means that smearing strands when moving outside might not look too bad.

I also spent some time adding the ability to automatically handle secondary RGB controls for costume elements, so you can do things like the collar in the screenshot. I need to redo the legwear, because it doesn't use the same system as everything else, but once that's done it should be possible to add custom striped stockings.

I have a lot of minor bug fixes and adjustments I want to make to the current features, so next weekend will probably just be another regular update, but I'll try to release a new version the week after that.



DL v1.9.1b: SuperDeepthroat1_9_1b.swf See Download page for latest DL link.

Just a small release this weekend, mainly with bug fixes for v1.9b.
 - Fixed swf mods on saved characters overriding custom character settings.
 - Fixed arm layering when moving outside. (I had to split her arm over two layers to do this, otherwise the layout is impossible. It works fine with the default characters, but it's possible it will look strange with some custom hairs.)
 - Fixed smudge toggle not saving, legwear reverting to black and lipstick smearing when moving outside.
 - A couple of other minor fixes.

I also got a test of strand smudging working, but I haven't included it in this release because it doesn't look very good yet. I'm going to spend some more time improving the way strands work, so that I have better control over the graphics.



DL v1.9b: SuperDeepthroat1_9b.swf See Download page for latest DL link.
*edit* Fixed graphical bug with throat bulge.
*edit* Fixed dialogue, swallowing and background loading bugs.

The main new features in this release are:
 - New saving system with the ability to save swf mods.
 - Test of moving outside mode (click and drag).

It also includes:
 - Changed character editing so you can properly overwrite characters now.
 - Option to add as many default mod folders as you want.
 - Mouse wheel control for scrolling menu areas, and slightly smoothed scrolling.
 - Mascara amount slider (saved per character).
 - Mascara smudging when rubbed.
 - Throat resistance slider (saved per character).
 - Breathing toggle option.
 - Intro sound toggle option.
 - Several bug fixes.


Quick update

I was hoping to release the new version this weekend, but it turns out moving outside needs more changes to the graphics than I expected. Rather than delay another week though, I'll try to get the feature to a stable point and upload v1.9b tomorrow so people can test it out. Hopefully then I can complete it and release an update next weekend.


Weekend update

Boring update I'm afraid, but it needed to be done at some point. This weekend I completely rewrote the mod saving system so that character storing can now handle any number of swf mods alongside the image based mods. It also means that if you edit a character it doesn't have to reload the files, so you can finally update stored characters properly. I changed the default folders to be a list instead of a specific folder for each mod type too, so you can add as many folders as you want. The game will still have to search each folder for the mod, so I wouldn't recommend adding too many, but it's actually much faster than I thought it would be.

I'm not uploading a release yet, because the updates are still a bit buggy and I don't want to post something that might generate broken saves, but next weekend I should have this tested as well as the moving outside feature done.

Apart from that, I've changed the intro dialogue behaviour so that it happens more often and doesn't block other dialogue types, added an option to turn off the intro sound because it was annoying some people, and fixed a few bugs including the gloves being HSL shifted with her skin (thanks to the anon who pointed this out).